A new automated currency trading tool called Forex Humanoid has been released recently and is generating a lot of hype in the online Forex community. Having tested and failed with so many trading systems, I was naturally very skeptical about this one as well but later found out that it is quite different from most trading software available on the Internet right now. I will be telling you more about what I discovered during my tests using Forex Humanoid and the success rate it managed to produce for me in this article.
1. How is Forex Humanoid Unique and Different from Other Types of Currency Trading Robots?
The initial few days of testing were pretty dull, and it seemed like the robot was just a scalper as it made small pip profits with some scalping trades initially. I was not very impressed at that point until the software started jumping on and profiting from huge price trend moves. The pip profit figure on my account started increasing more exponentially as the robot got more and more familiar with the market conditions. Therefore I would urge all experimenters of Forex Humanoid to be patient and allow the program time to show its true potential.
2. What is the Success Rate of Trading with the Forex Humanoid Robot?
On average, this robot would make about 1 losing trades in every 15, making it one of the most accurate automated Forex software out of the 100s I have tested thus far. Typically, you would expect it to set a larger take profit and stop loss when it attempts to trade long term, and vice versa when it attempts to scalp and trade intraday.
3. What Can the Forex Humanoid Robot Do for You?
If you are not good at risk management or you don’t want to waste hours sitting in front of your monitor trying to find trading opportunities, this automated program will be able help you accomplish all this.
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Robotic toys are a lot of fun and they are remarkable instructive toys also. Robotic toys have evolved a lot since da Vinci’s model, and the first robot toy was made in 1939 when Westinghouse created Elektro, a humanoid robot, and Sparky, his robot dog. A stripped-down version, the Omnibot 2000, was a robot toy developed during the mid 1980’s.
A company called WowWee created the most advanced human-like robotic toy hailed the The Humanoid Robot Called the Robosapien in 2004. Priced at under $99 (US), the first cost-effective, mass-produced humanoid sold four million units and gave life to the consumer robot industry.
The robot marketplace continues to grow at a exceedingly swift rate. In the present day the popularity of buying and using robots whether it’s a toy for our kids, a security system or a lawn mower, adults and kids similarly share in using them.
Common Robotic Toys
Roboni-i Game Playing Robot
Robotic toys are fun to own, but they don’t actually boast the same multi player functionality that video games presently have. That might all change with the Roboni-i Game Playing Robot, Earth’s first-ever programmable gaming robot.
It’s simple to customize and is packed with games; play by yourself or against friends with like robots. You can even create your own games, or download games others have made. To set up a multi player game, the robots must link to each other in a group so that they can identify each other. When this occurs, you’re able to intermingle with other Roboni-i Game Playing Robot units and play games with them.
The Humanoid Robot Called the Robosapien
The Humanoid Robot Called the Robosapien is a sophisticated union of technology and personality. Loaded with emotions and intelligence, The Humanoid Robot Called the Robosapien is the first humanoid based on the technology of applied biomorphic robotics. The The Humanoid Robot Called the Robosapien is able to identify objects and even skin tones and recognize when its owner walks into a room. In addition, The Humanoid Robot Called the Robosapien also has internal slope sensors that can discontinue the majority of functions when he is located in out of the ordinary positions, such as lying on its back. The neat thing about this robot is the ability for him to get up from the floor in case he tips over. The Humanoid Robot Called the Robosapien is a programmable, rapid moving robot. The The Humanoid Robot Called the Robosapien has real multi-speed quick dynamic running, turning, and walking.
The Humanoid Robot Called the Robosapien has four programming modes: right sensor, left sensor, sonic and master program. The right and left sensors are triggered when sensors on their parallel sides are activated, the sonic sensor is triggered when the robot hears a loud noise (Listen mode), and the master program is triggered from the remote control.
The Ultimate Robot Kit Called the Lego Mindstorms
The Ultimate Robot Kit Called the Lego Mindstorms lets you build and program robots that can do pretty much everything. The Ultimate Robot Kit Called the Lego Mindstorms give you all the tools you need to put together your own robots and encode them to perform all types of actions. Version 1.0 RCX bricks have a power adapter jack to allow nonstop operation instead of the restricted operation time when using batteries. In version 2.0 (as well as later 1.0s included in the RIS 1.5), the power adapter jack was removed. Version 2.0 of the robotics invention kit comes with a programming environment that is better than a lot of professional robot kits. It is easy to understand why numerous schools are standardizing on the mindstorms kits to instruct people in the field of robotics.
Wrex
Wrex’s snout acts like a stop button when he is moving and a random actions selection button when he is not. Wrex is capable of walking about, amusement and obey commands and run like a real dog. He can rotate his head, move his ears, huff and even wag his tail.
The First Robotic Arthropod Known As Roboquad
The First Robotic Arthropod Known As Roboquad is a four-legged, spider-like robot with unparalleled mobility and consciousness. The The First Robotic Arthropod Known As Roboquad is built with advanced sensory awareness, helping it respond immediately to the surrounding environment and follow a moving object in any direction, including forward, backwards, and sideways. The First Robotic Arthropod Known As Roboquad, by WowWee Robotics, claims the honor of being the first true robotic arthropod. It is fundamentally an animated robot that has multi-directional movement capabilities and highly developed sensory perception. The First Robotic Arthropod Known As Roboquad even has an extended battery life for extended missions. Capable of spotting movement from up to 6 feet away with a IRscanner, he can also hunt for and navigate doorways, and distinguish table edges. When the lights go out, The First Robotic Arthropod Known As Roboquad can continue operating, turning on his head-mounted LEDs which lets it move in the dark. The First Robotic Arthropod Known As Roboquad becomes crabby, happy, attentive, standoffish and jumpy as he walks about on any type of floor. The First Robotic Arthropod Known As Roboquad can even dance.
Roborover
Roborover appears to be WowWee’s 2009 successor to their hugely popular Tri-Bot robot which appeared first in 2008. The biggest noticeable difference is that Roborover moves on treads rather than wheels.
Roborover is enabled with object detection. He has front and behind sensors that prevent him from bumping in to walls. Roborover’s tread wheels allow it to drive over objects up to a 15-degree gradient, or about an inch high. Roborover is an nimble tread based buddy with a shy but inquiring nature, his personality grows and becomes more confident as you engage with him. He is constantly keen to be on the move or play games with you. Roborover has several different modes: explore, lookout, standby and sleep. Explore mode does just what you would expect; Roborover moves around the room autonomously while it avoids bumping into objects. Sensor-based LED headlights will automatically turn on if it’s dark. The Roborover has a range of spoken content and driving-based games.
The Roving Rovio Security Robot
The Roving Rovio Security Robot, allows you to be in two places at one time! WowWee The Roving Rovio Security Robot includes a WiFi connection which allows you drive it from anywhere in the world given that you have a web capable mobile phone or a PC with internet connection. The Roving Rovio Security Robot’s built-in LED headlight will help you steer it even in faintly lit locations, so you will always know what is going on at home or at the office. Its skull-mounted, movable camera and wide range of vision allow you to see and hear precisely what The Roving Rovio Security Robot sees and hears, on your computer screen, anyplace in the world! No need to be concerned about The Roving Rovio Security Robot running low on power while you’re gone – the self-docking feature allows you to send The Roving Rovio Security Robot back to the charging dock to recharge, with the tap of a button in your internet browser. Once it’s done charging, The Roving Rovio Security Robot is ready to continue watching your home or office.
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We all love gadgets but when you control the purse strings you’ve got even more control over influencing your little ones. Children love all things Robot and it is a delight to watch the expressions of wonderment sweep across their stary eyed faces as the robot performs the many fold functions, then the screaming when it breaks after three minutes.
This article is a guide to avoid the aforementioned scene. i-SOBOT from Tomy is the smallest mass produced bipedal humanoid robot in the world and measures only 16cm and weighs in at 300 grams. The robot will come with 4 modes from performing fun and quirky scenes from western battes to playing air guitar. You will be able to control the robot either via a remote control, or up to 10 voice commands.
If that was not enough i-SOBOT has around 200 spoken phrases, including I do not understand and can do special moves like Yoga or get up when it falls over. Priced at 199.99 GBP the robot will be landing on UK shores in 2009. The U-Command WALL-E is a remote control robot that can be programmed with thousands of different movement combinations and will cost 39.99 GBP.
With the ability to perform 360 degree turns, move in every direction and do a figure of eight, the poseable robot figure also features light-up eyes, real moving treads and speech functionality. For 20 GBP, the iDance WALL-E dances in a funky, bio-robotic style to any music source. After waiting for over 3 years, Pleo the Robotic Cam Camarasaurus Dinosaur from the co-creator of the Furby has finally launched in the UK.
The one-week old infant Camarasaurus from the late Jurassic period created by UGOBE pronounced You Go Be is an autonomous Life Form that advances through life stages and develops a unique personality through user interaction. Like Aibo from Sony, if you treat him well and he will become friendly and outgoing, treat him badly and he will become timid or angry.
As with most autonomous robots, Pleo wants to explore his environment and learn as he grows. Capable of actual emotions including joy, aggression, sorrow and fear, Pleo can also yawn, sigh, sniff, sniffle, snore, cough, hiccup and sneeze. Initially cautious, Pleo will walk around slowly to absorb his surroundings but may cry when frightened or scared. He will stretch when waking up and he may even stomp his foot if he gets angry. He will cost 200 GBP.
Shaun Parker is an expert on robot toys and provides impartial advice on all aspects of toys for children.

Times have certainly changed – just look at what kids are playing with these days. While toy cars and dolls may still keep youngsters entertained, popular playthings of the new generation include video games, remote control toys, and toy robots.
The origin of toy robots can be traced back to the development of robots. One of the earliest robots was an automaton invented by Frenchman Jacques de Vaucanson in 1738. He made a self-automating mechanical duck that was able to eat and digest grain, flap its wings, and excrete. In Japan, Hisashige Tanaka created an assortment of extremely complex mechanical toys, some of which were capable of firing arrows, serving tea, or even painting a Japanese character.
In the 1930s, Westinghouse Electric Corporation built a humanoid robot. The robot, called Elektro, was exhibited at the World’s Fair during 1939 and 1940. From 1948 to 1949, William Grey Walter of the Burden Neurological Institute at Bristol, England developed the first electronic autonomous robots. Named Elmer and Elsie, these “turtle robots” could sense light and contact with external objects. They were also capable of finding their charging station when their battery power ran low.
The first truly modern robot that was digitally operated, programmable, and teachable was invented by George Devol in 1954. His robot was called the Unimate, which he sold to General Motors in 1960. In 1961, it was installed in a plant in Trenton, New Jersey to lift hot pieces of metal from a die casting machine and stack them.
In 1985, the Tomy Kyogo Company created the Omnibot 2000, a toy robot that could be controlled with a hand-held remote control or through programs stored on magnetic tape. In the late 1990s, AIBO the robotic dog was introduced by Sony. AIBO was capable of autonomously navigating a room and playing ball using its sensor array. Other pet robots soon followed. Tiger Electronics created the Furby in 1998, a pet toy that could communicate with its owner. In 2001, Omron released the robotic cat NeCoRo as a competitor to AIBO. It had Mind and Consciousness (MaC) technology, enabling it to generate feelings.
Toy robots have certainly come a long way from Jacques de Vaucanson’s mechanical duck over two centuries ago. They are a more common sight nowadays, and it is without a doubt that we will continue to see more of toy robots in the years to come.
Riz Davis, 26, is the Internet Marketing Associate of Gadget Epoint LTD. Being internet savvy and geek at heart, she enjoys surfing the net for unusual gadgets and novelty items just for fun. And it sure does help that she gets to do what she loves most through her profession.

I. Introduction
âYou canât achieve what you canât conceive.â
-Author unknown
The United States of America may lose its supremacy as a superpower if our children of today canât grasp the technologies of tomorrow. The trend has already been set. High-level engineering jobs are currently being outsourced to other nations, not only because of cheaper costs, but inadequacies of filling them in the states. Letâs face it; there are not too many Americans who strive to have a doctrine in Electrical Engineering to do research and development. To other countries like Korea, many students see Math as the âuniversal languageâ and foresee a technically based doctorate level diploma as a necessity for excelling in their country. To many, this is the only road out of poverty. American children, stereotypically, do not have this fear to motivate them. Many children in this âsuperiorâ country just view mathematics as something needed to pass a proficiency test. Its value is discarded. The implementations are unseen. The desire of children to follow this type of career path is decreasing. Obviously, these future implications are disturbing and may some day be detrimental to the foundation of our country. However, I believe nurturing childrenâs enthusiasm in needing to use math may be the answer. Not surprisingly as stated in Robots for Kids, âRobots rank right up there with dinosaurs when it comes to grabbing the attention of elementary school studentsâ¦â [1 p. 232]. Hence, I predict an interest, active participation, and proper guidance in robotics will increase nationally recorded math scores.
II. Staggering Math Scores
The facts donât lie. According to the US Department of Education in 1999 [2], the United States ranked 12th among 4th graders, a staggering 28th among 8th graders, and just 19th among seniors in nationally recorded math scores. How can poverty stricken and problematic country like Israel be three rankings ahead of us with 8th graders? Clearly, money isnât the answer. Nor do I believe Israelis have fewer fears about violence than our inner city children do to distract them. Although Iâm a bit perplexed by the answer, I believe solution lies in a childâs own aspirations and inner desires. Many of our youth dream to be professional athletes or pop singers. Thatâs what they see. Thatâs what they know. Thatâs what they love. These young easily influenced children view these avenues not only as fun, but also as a means for financial freedom. With mathematics being the âuniversal language,â children in other countries may see this as the only way to break through levels of poverty and thrive in life. Letâs face it; math can be a difficult subject to grasp. Unless one either has the first name âAlbertâ or discovers motivational reasons to put forth extra effort, the scores will suffer. The Third International Mathematics and Science Study (TIMSS) has found that âstudents who agreed that they like math and that math was useful for solving problems, scored higher than students who disagreedâ [3]. To no surprise, many educators have already taken this as a given. The question that now arises is how to motivate the children? Or better yet, how does one follow a handed-down curriculum while taking advantage of todayâs enticing technologies? As stated by Druin and Hendler, âI believe the desire for learning has to do with an animating idea or an engaging project. New technologies enable students of all ages to pursue richer, far more complex learning experiences. With robots, students can truly be scientists, engineers, designers, and buildersâ [1 pp. 161-62].
 Grade 4 Grade 8 Grade 12
Rank Nation Score Nation Score Nation Score
1 Singapore 625 Singapore 643 Netherlands 560
2 Korea 611 Korea 607 Sweden 552
3 Japan 597 Japan 605 Denmark 547
4 Hong Kong 587 Hong Kong 588 Switzerland 540
5 Netherlands 577 Belgium 565 Iceland 534
6 Czech Republic 567 Czech Republic 564 Norway 528
7 Austria 559 Slovak Republic 547 France 523
8 Slovenia 552 Switzerland 545 New Zealand 522
9 Ireland 550 Netherlands 541 Australia 522
10 Hungary 548 Slovenia 541 Canada 519
11 Australia 546 Bulgaria 540 Slovenia 518
12 United States 545 Austria 539 Germany 495
13 Canada 532 France 538 Hungary 483
14 Israel 531 Hungary 537 Italy 476
15 Latvia 525 Russian Fed. 535 Russian Fed. 471
16 Scotland 520 Australia 530 Lithuania 469
17 England 513 Ireland 527 Czech Republic 466
18 Cyprus 502 Canada 527 United States 461
19 Norway 502 Belgium 526 Cyprus 446
20 New Zealand 499 Sweden 519 South Africa 356
21 Greece 492 Thailand 522 Â Â
22 Thailand 490 Israel 522 Â Â
23 Portugal 475 Germany 509 Â Â
24 Iceland 474 New Zealand 508 Â Â
25 Iran 429 â¦(28th)United States 500
 Â
Figure 1: Third International Mathematics and Science Study (TIMMS) of 1999 Math scores [2].
Figure 2: Average mathematics scores by students that state âI like mathâ [3].
Figure 3: Average mathematics scores by students that state âMathematics is useful for solving everyday problemsâ [3].
III. Robots in the Media
Television may be lending a helping hand in the educational pursuit of sparking kidâs interest in robots. Maybe the eyes have been blessed to see Hondaâs commercial of a 4 foot robot walking down the driveway to pickup a Sunday paper. This completely autonomous robot, which appears to be wearing a space suit, is currently on tour around the world. This âAdvanced Step in Innovative MObility,â or better known as ASIMO, is the result of a robotics program that began in 1986. Being the most advanced humanoid robot in existence, this intriguing creation walks on two legs, has 26 degrees of freedom, can walk up steps, and is currently on a North American Educational Tour. Recently, this technological marvel visited the Bronx schools in an attempt to âencourage the interest in the study of robotics and scienceâ [4]. Even a section on the website is dedicated to teacherâs resources for children. With ASIMO, Honda is truly giving our youth âThe power of dreamsâ [4].
Sony is also doing its part to âChange the way you see world.â AIBO has become a pet of the future for many while the SDR-4X II is all the rave. AIBO is an autonomous dog that can learn, do tricks, and express feelings. This approximately $2000 piece of entertainment is completely programmable for upgrading and educational purposes. Be prepared for the pet to express 6 different types of feelings, act according to its environment and attention itâs receiving, seek out its toys, and without human help it will wake up and fall asleep on a charging station. Not only does the dog mature overtime, but also it wonât dirty the carpets as a puppy! The SDR-4X II, on the other hand, literally has become the rave among youngsters. This humanoid can be caught âravingâ (a techno dance technique), throwing balls, doing tai chi, and even jogging. Even better, the video clips available on the Internet and television demonstrate five of them doing it in unison. And it gets better! This robot also has face recognition, a 20,000-word vocabulary for speech recognition and synthesis, color recognition, and still finds time to map out a room for optimum placement to show off. Now only if this thing didnât need to be charged. Oh, did I mention work is already being done on that [4, 5]?
The stated robots do a wonderful job of creating attention for themselves and portraying to youngsters âcoolâ jobs to have when they grown up. However, I believe the television show Robot Wars is a driving force for inspiring them to begin building. I can vouch as living proof of that statement. Turn on TechTV and you will have the pleasure of watching robots battle to the death in an arena that has gusts of fire, pits to oblivion, and flippers that launch unfortunate robots through the air to their doom. Combine this with hundreds if not over a thousand screaming children in the stands and this show becomes a quick favorite. The programâs website even provides a daily quench for the thirst of building. Direct links are provided on how to start creating robots from home. GI Joes begin to look like baby toys in comparison to a 500 pound robot that shoots fire, spins blades, has crushing pinchers, and is moving strictly to survive and destroy someone elseâs creation. Inside this 20- by 54-foot arena is the ultimate in robot combat and competition. Children love it [7, 8]!
IV. Creative Avenues
A common place many turn to when compelled to build a bot is David Cookâs book, Robot Building for Beginners. Following these instructions, not only will a line following robot be built, but math is unavoidably used and pursued. In order to understand speed, one must first understand Revolutions Per Minute, trade offs between speed and torque, battery levels, friction, robot mass and ways to manipulate these values with different voltages, gear ratios, and tire sizes. Trial and error is always an option and, might I add, a popular one amongst beginners. Remember, robotics is something that making a mistake is âOKâ and a tremendous amount of the learning results from these mistakes. However, this is where a teacher steps in and provides a âbag of tricksâ to the knowledge hungry children. I believe Miller and Stein say it best when they detail reactions from a second grade class:
ââ¦several students will stare with awe and admiration at the one or two students who know their multiplication tables and can predict how many times a motor needs to turn to make the wheel on their robot turn once⦠All of a sudden radii, circles, circumferences, and so on have utilityâas one of our students suddenly loudly exclaimed, âSo thatâs what pi is for!ââ [1 pp. 231-32].
Wow, all that to just determine speed. Lets not forget that the person reading the book is going to learn about materials science (i.e. textile strength), basic electronics (voltage = current * resistance), mechanics (loads and stress), diodes, resisters, capacitors, LEDs, and all the tools and procedures to use them effectively. At first glance, this may seem like a lot to learn for a child. Remember this: itâs not the teacherâs lessons being forced on the kids, itâs their own! What child becomes enthused with a question stating, âIf Jack is half as old as Jill, and Jill is one third as old as Jan? Then how old is Jack on Janâs 60 birthday?â Building robots is a teacherâs dream–true problem solving with the added benefit of enthusiasm [9].
With DC robots, the sky is the limit on how technical the project will become. However, sometimes quicker and less complex solutions may be more appropriate. BEAM technology uses solar energy to power very simplistic, yet captivating, robots. This acronym for Biology Electronics Aesthetics Mechanics represents an area of robotics using no computational power, inspirations from Mother Nature, a focus on designs that appeal to the eye, while making it all work with the small amount of power given from a solar panel. There are rarely circuit boards used, no programming is involved, and just a few inexpensive are parts needed. My first BEAM robot involved a paper clip, a pager motor, a solar panel, a capacitor, and a little solder. In about 20 minutes, the 5 parts came to life! The beauty of these robots is the simplicity to build, the parts are cheap to buy or easily found in techno junk around the house, and only a soldering iron is necessary to build them. While these robots generally take the form of a bug or some other small creature, they have a large appeal to children. Projects are very quick. This fact alone adheres to those with a short attention span who want immediate feedback on their progresses. In addition, many of the basic principals of science and biology are incorporated in the design and can be discussed with respect to solar energy. Visits to the zoo will become more educational as children will seek out animals to mimic their moments and appearance. âConstruction material and project ideas that appeal to a broad range of interests allow multiple entry points into science, mathematics, engineering, design, art and music for all types of learners. These materials not only make new knowledge domains accessible, but also provide new ways for children to relate to domains of knowledge to which they have already been exposedâ [1 p. 22]. In addition, an obvious challenge of this solar technology is to minimize the current used and find ways of storing (capacitors) what little energy that is available. Hence, young robotists will learn the importance of reading and comprehending part data sheets in order to choose the appropriate parts wisely. Naturally, some of the most basic problem solving techniques are utilized at its finest [10].
When the pupil is young or the soldering skills have not quite matured, Lego Mindstorms is always an exceptional choice. Actually, anyone of any age will find this technical and robotic line of Legos a wise investment. Not only are the parts reusable and nonexclusive to a particular project, but also they can be programmed in various languages on a computer from Visual Basic to Legoâs own object oriented programming language. No cables are needed either. All of this can be done via an infrared transmitter! Itâs difficult to fathom how Legos have walked hand-in-hand with technology. For example, letâs take a closer look at the kit âRobotics Invention System 2.0.â This set includes a battery operated RCX Microcomputer used to store programs and connect all the peripherals, 718 pieces which include 2 motors, 2 touch sensors, and 1 light sensor, a USB infrared tower, and a simple yet powerful picture based programming language on CD. Of course, all the Legos from any of the prior kits can be used in conjunction with this educational tool. In addition, at the Mindstorms website, there is a free online program in which to create projects choosing any Lego in existence. This 3D virtual environment is ideal for posting creations on the web or experimenting with Legos that have yet to be purchased [11, 12, 13].
As a result of the software included, children can have their first robot built in less than an hour after purchase. There are a slew of practice lessons, training sessions, and missions included on the CD. Each of these training sessions teaches a specific capability of the Robotics System while describing various ways to test, troubleshoot, and tweak the constructions. Eventually, the lessons will escalate into such capabilities as: using sensors to interact with the environment, programming with icons that represent blocks of code, and create environmental responses for the robot to do anything its creator desires. By the time the CD is completed, nearly all the fundamental techniques necessary to complete projects will have been covered [11, 14].
Already, there are over a dozen books written about Lego Mindstorms with detailed how-toâs of creating everything from a scanner, musical instrument, and a picture creator, to a spy bot, fingernail polisher, and M&M color sorter. I even own books that describe the creations of an ATM machine, card dealer, elephants that squirt water, and even a robot that does the work of cleaning the Legoâs from the floor [15]. By completing these projects, according to Cole and OâConner, â(Educational) benefits include helping children to improve their concentration skills, work with instructions, problem solve, and develop patienceâ [16]. This line of Legos created by MIT professors is currently being used with thousands of educators across the world. Since most children only view the robot as a âtoyâ, they tend to stay highly focused and engaged throughout the lessons. Thus allowing more productive group settings, more creative and in depth solutions to given scenarios, and development of interpersonal skills and team-building skills. All of this is accomplished without the use of a pencil [17, 18]!
V. Case Study
If something canât be measured, then I believe it cannot be proven or improved. My hypothesis is that with an interest, active participation, and proper guidance in robotics, the TIMMS scores on average will increase at least 10 points over a yearâs time. Since the tests are taken at 4th, 8th, and 12th grade years respectively, this undertaking would need to involve an entire school system and then relate the scores to the yearâs prior. Remember, the content of an experience, and not so much the tools, are what is vital to learning. Hence, the roles, guidance, and trainings of the teachers and designated robot/BEAM/Lego Mindstorms âexpertsâ cannot be stressed enough. It is naive to consider placing a computer in front of a person and expecting one to be capable of building a network, creating a webpage, or becoming fluent in a programming language. The same goes for robotics. When launching this curriculum upgrade in the beginning of a fall school year, it is essential to educate the teachers during the prior summer. Obviously, this time will be spent to understand the equipment, discuss and personalize previously created and borrowed lesson plans, and provide an entire summer of uninhibited experimentation. However, this is also a period to overcome any fears or dislikes of technology and change. âFor example, some people uncomfortable with new ways can replicate the old ways by using technology. It is a safe way to sneak up on change⦠Some teachers, who have little experience with new technologies in their classroom, have been known to force-fit new technologies to well-worn curriculaâ [1 p. 159]. For this case study to be effective, educators must embrace breaking through the mold of âold schoolâ comfortable habits and adhere to the potentials of what technology can foster. This is, of course, the pursuit of âricher, far more complex learning experiences [1 p. 161].
The procedure itself is laid out in a similar pattern amongst the different grade zones. Months prior to the start of the school year, a letter detailing the curriculum changes should be sent out to all the parents. This letter should brief the intentions and communicate resources that a parent could turn to for pre-exposure to themselves and their children with the upcoming technologies. Parental support and involvement are essential to exceeding expectations in this new process.
A. Elementary School
Beginning with the elementary level, grades 1-5, the year should begin with a speaker. Here, Lego Mindstorms will be introduced and accompanied with a display case full of inventions. Demonstrations will be shown to all. This will incite interest and curiosity amongst the listeners. Also, leaving these creations in a strategic trophy-case-like display will perpetuate the excitement and foster a desire for involvement. Lego Mindstorms will be added to the curriculum. This time invested can be substituted for some of the weekly sciences and designated math time slots. When executed properly, the lesson plans of different mathematical principals can be shared as helpful hints to the students. Also, in replacement of the annual science fair, a âLego Fairâ could be established. This will provide for more parental involvement regarding the Mindstorms. How many projects are really done 100% by the student anyway? Also, a sense of pride and achievement will be attained in the ownership of a creation on display for everyone to see. In addition, having the student stand by the project during showing to answer questions and provide detailed descriptions and demonstrations will solidify the understanding, theories, and principles used in the creation process.
Just as in high school, I believe tenure and seniority should have its perks. Assuming the continuation of this curriculum advancement, 4th and 5th graders would eventually have 3 and 4 years of Mindstorms experience under their belts. Thus, allowing for more advanced projects and deeper problem solving capabilities. To add fuel to this fire, a monthly competition could be established solely for the âupper class people.â This could involve creating a solution to build a robot that follows a line and picks up Legos, a race around a track following a line, or even a robot that can navigate through a simple maze. Whatever the challenge; a secret agenda should be accomplished. Carefully choose a project that is best solved using principles that coincide with the forecasted science or mathematical lesson plans that month. I believe this would serve as an honor to be old enough to participate in these activities. Student involvement would inevitably increase as a result. Also, whatâs better than having a child seeking out mathematical tricks from the teacher, i.e. how to use fractions for simplification of programming timings, in an attempt to gain a competitive advantage over a fellow classmate? Stated in business terms, competition fosters innovation. Then last of all, administer the TIMMS tests and compare the scores to a prior non-Lego integrated year.
B. Middle and Junior High School
In a similar fashion, grades 6th through 8th will experience robotics with a heightened level of technical skills necessary to complete the projects. The main differences are the integration of electrical components, basic electrical principles, soldering techniques, and solar technology used in the foundation of BEAM technology. A guest will also be brought in at the start of the school year for the technical overview and exhibitions of a display-case amount of BEAM robots. However, this speaker will also be an electrical engineer. This expert will relay the pertinence of the BEAM skills to be learned as they are utilized in the real world. Also, the professional should state the educational path best taken in math and science to prepare for a college major in this field. As with the elementary children, the creations will be left on display and questions will be welcomed both during the presentation and on a one-on-one basis.
Since students will more than likely be changing classes for the different subjects, the science labs should be equipped with the necessary tools for the solar robots. This robotics class will need to be slotted in a certain portion of the week in replacement of the sciences. In addition, a yearly BEAM robot fair should also be created. Robots that interact, seek out light, and intertwine independent ideas (as apposed to just following directions out of a book) should be suggested. A new twist will be added to this fair though. Students will be required to provide a write-up that details schematics, electrical calculations, and descriptions of the robot. This should even include how light transforms to energy for the motor. This insures that the student is actually understanding the creation and learning the principlesânot just excelling in the field of directions following. If the Beam Robot Fair is the yearly event for all grades, the monthly projects for the privileged 8th graders could be a robot race. I would like to better name these functions âThe Solar Roller Races.â Here, students will create solar powered drag cars to race their fellow classmates. These simple creations will be entered into a bracketing system in which the monthly winners will have their names engraved on an annual plaque. Winners could be encouraged to retire that car and work on a new one for the next month. This will encourage continued devotion to these races from everyone. And as the last step in this process would be, TIMMS test should be administered to the students and compared to prior non-robot years.
C. High School
With no surprise, the most involved, demanding, and in depth robotic projects will be asked of those in high school. The sky is the limit on the complexity of any project here. Also, in hopes of keeping the robotics program alive for many years, those who began with the Lego Mindstorms will be able to utilize their skills since first grade on the projects. Robot bases can easily be made of Legos and light can also be used as a power source. Students will eventually learn there are advantages and disadvantages to every decision they make.
The school year for grades 9-12 will follow in line with K-8 and begin with a visit from a speaker. This speaker will be an Electrical Engineer fluent in the field of robotics. Again an overview will be given, creations will be demonstrated, a Q/A session will take place, career paths will be detailed, and specific class routes will be suggested. Although the speaker descriptions appear to just be reiterations of other grade levels, the importance cannot be stressed enough. Many teenagers begin career paths based upon what they enjoy. Hopefully, those who become passionate about robotics understand the importance of accelerated classes for technical majors in college. This fact cannot be forgotten. The classes specific to robotics will be offered to each grade level with increasingly more in depth coverage for the higher grades.
Also, instead of a yearly robot fair, I desire the yearly event to be participation in FIRST. âFor Inspiration in Science and Technologyâ is a 6 weeklong competition modeled after an MIT 2.70 mechanical engineering class [1 p. 248-49]. As described on the FIRST website:
âThe FIRST Robotics Competition is a national engineering contest which immerses high school students in the exciting world of engineering. Teaming up with engineers from businesses and universities, students get a hands-on inside look at the engineering profession. In six intense weeks, students and engineers work together to brainstorm, design, construct and test their âchampion robot.â With only six weeks, all jobs are critical path. The teams then compete in a spirited, no-holds-barred tournament complete with referees, cheerleaders and time clocks.
The partnerships developed between schools, businesses, and universities provide an exchange of resources and talent, highlighting mutual needs, building cooperation, and exposing students to new career choices. The result is a fun, exciting and stimulating environment in which all participants discover the important connection between classroom lessons and real world applications.
Each year, the competition is different, so returning teams always have a new challenge to look forward to. However, the details are kept secret until the unveiling at the Kick-Off workshop. This provides a high level of excitement as everyone sees the new challenge for the first time and ideas immediately being forming in peopleâs mindsâ [19, 1 pp. 248-49].
Upper class people will also have their privileges in high school. The monthly event open to 10th and 11th graders could be robot sumo. Here, students will create completely autonomous robots and mimic the rules of one of Japanâs most popular sportsâsumo. Instead, the idea is for the size and weight class restricted robots to push each other out of a circular ring. Robot sumo has already made its way into many robot clubs, high schools, and universities. The popularity of this event can be credited to its low part costs and simplicity of rules. In 2001 alone, more than 4,000 robots competed in a 4-month season in Japan and those numbers are growing at an exponential rate. Innovation is what keeps this âgameâ growing in numbers and proves invaluable for student participation and educational advancement [20].
Naturally, in order to prove my hypothesis, the high school students would also need to be administered an internationally recognized TIMMS exam. These scores would then need to be compared to non-robotic years.
VI. Conclusions
Although the robotic case study has not been implemented to test my hypothesis, I will make predictions on the findings. As forethought, I also believe the conclusions to be correct to a high amount of accuracy. There are many ingredients to this success and I will attempt to touch on most of what I consider obvious outcomes. However, as a person of science, I admit that these ideas are not factual and even incomplete without the study actually taking place.
Public displays of projects and competitions have fostered extraordinary outcomes. So does the cooperative participation with all students. In time, I believe this will portray robotics as a âcoolâ thing to do in school. This being the case, some of the educational barriers will be hurdled in the process. Especially during the competitions, students will be working with the adults and not for them. Realizations that it is not the gender, race, creed, sex, or social status that matters in reference to partnering in robotics, but what they know and can contribute to the cause is a vital lesson. The differences in people will be grayed out while their possibly unknown qualities will shine. Robotics gives a chance for people who generally wouldnât have associated with each other to seek each other out for their robotic potential [1 pp. 287-88].
Specifically looking at gender differences, it is important to note the participation of females in robotics. A finding from Robocamp states, âIt appears that girls in particular may need encouragement and a formal structure in order to experiment and be creative⦠They would do more advanced exercises only when specifically askedâ [1 p. 321]. Another finding exhumed from the book Robots for Kids details finding at an elementary school in Reston, Virginia. Believing the importance of ideas to be best left in the authorâs words,
âWe (KISS Institute for Practical Robotics) distributed flyers to the fifth and sixth graders (ages 10-11), and the next day 30 registrations appeared: 29 boys and 1 girl.
This overwhelming imbalance highlighted an obvious need to reach out to girls, and this inspired immediate action on our part. We received permission to present short robot demos for second graders. During these demos, students were invited to push buttons, flip levers, and otherwise interact with a couple of real robots. We then distributed flyers to the second graders for an after-school robotics class. This time we had enough response to form two classes, and about 40 percent of the registrants were girls.
Four years later when this group became sixth graders, we again offered a fifth/sixth-grade class. This time half the students who signed up were female. None of this resembles an actual scientific study (why we are developing); however, there was a fairly strong indication that when students had a fun experience with robots at an early age, they were much more likely to pursue that topic at a later point in their life. Presumably, the same effect would occur later in life, in that students would be more likely to choose college courses and/or career paths further down the line after having been exposed to fun experiences with robotics in middle and high schoolâ [1 pp. 232-33].
Along with the proposed findings that more students will choose a technical career later in life, I believe that local robotics clubs will also begin forming in the community. This will lead to in depth community involvement of older more experienced people volunteering for robotics help in the local schools. Hence, this cycle will lead to better teachings and of course better projects. Also, I believe this will help perpetuate a more enjoyable school experience for children. This can be proven just by a jump in attendance. Another way to validate the statement is to look at the childrenâs Christmas/birthday lists. I believe they will include more robotic related materials than before.
All of these reasons encapsulate why math scores will improve. More specifically, I believe scores will improve by at least 10 points on the TIMMS scores as compared to non-robotic years. I say this because,
âIn regular classes many teachers try to use grades to motivate students, and sometimes they miss the mark. It is best for students to push themselves to excel, so teachers give exams to test student achievement and attach a grade to motivate students to do their best. But one of the real problems ofâ¦education is that grading standards vary widely and continually slip downward. At the same time, students would seem to be foolishly wasting their time if they did anything more than the minimum required to get an âAâ in a classâ [1 pp. 289].
Also, I foresee a higher enrollment in advanced math and science classes. This is, of course, a result of more students having their eyes opened to technical careers and taking proactive educational steps to achieve these dreams. If more students enroll in advanced math classes, then more students will score better on nationwide math based exams. In addition, lets not forget that students have been unknowingly working on problem solving skills and math based robotic inspired formulas for the duration of the year. The best part is that these processes were probably utilized in a majority of the studentâs free time as projects were being created and completed. If portions of students are inspired to focus on robotics every spare hour they are free, increased math use is unavoidable. Hence, with this practice, so is improvement upon these skills. A 12-year long study of the continued robotic intervention of the 1st graders to their 12th grade testing would be interesting. The implications of perpetuated involvement in the robotics field would be fascinating.
People under the legal age of 18, or dare I categorize them as children, possess all the tenacity, creativity, and capacity to learn, as do adults. Channeling these incredible energies into something as positive and productive as robotics will have effects that ripple on beyond our comprehension. As best stated by a high school participant in FIRST, Daniel Lehrbaum shares his insight on people.
ââ¦I think if students are put in a position where their opinions are valued and their designs are valued and people listen to them, suddenly they can rise to that new level. I think the one thing is that people fill the shoes that you put them in. If the engineers and advisors (that assist the team with FIRST) put them in really big shoes, they are going to fill them. They will do the things they need to do to get the job done. Especially if they are, you know, dedicated to the cause. People can do incredible thingsâ [1 p. 271].
References
1. Druin, Allison, and Hendler, James, eds., Robots for Kids: Exploring New Technologies for Learning, San Diego, Academic Press, 2000, pp.159-62, 232-233, 248-249, 271, 297-288.
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16. Cole, Lisa, and OâConnor, Jane, âThe Nuts and Bolts of Robot Building with Kids,â Tech Directions, February 2003, pp. 19-22.
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Nicholas L. Cherney III graduated in Electrical Engineering at the University of Cincinnati and currently works in the telecommunications industry. He resides in Cincinnati, Ohio with his wife Erin and newborn Nathan. Feel free to visit my family website at www.cherneycharm.com This article is also available in a .pdf format that will include missing pictures. Please email me at 
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